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Propagation FX Houdini File

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Project files HIP for the tutorial


There are a few ways in which you can have an attribute grow over a surface.

One method is using a solver (and this is the method that most tutorials use and most people are familiar with), and the other method is using a pre-defined attribute that you can offset in vops or vex.

This second method is faster and offers real-time feedback on the look as it doesn't rely on any kind of simulation.

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Propagation FX Houdini File

12 ratings
Add to cart