Propagation FX Houdini File
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usd
Voxyde
Project files HIP for the tutorial
There are a few ways in which you can have an attribute grow over a surface.
One method is using a solver (and this is the method that most tutorials use and most people are familiar with), and the other method is using a pre-defined attribute that you can offset in vops or vex.
This second method is faster and offers real-time feedback on the look as it doesn't rely on any kind of simulation.
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