Mirror Dimension - Houdini & Nuke VFX Course
Fracture
We start off this course by creating glass shards using a custom fracturing technique.
Sop level animation
Then we will create the portal opening animation through a combination of sop level nodes.
This flexible setup will ensure that we have absolute control over how the shards move, spread and spin, in real time, without
relying on any kind of simulation.
Nebula
After we create the terrain and environment, we will take a look at a very simple way to create a
nebula by combining simulations with different noise setups post simulation.
Particles
We will use the moving shards to generate extra particles that will add to magical nature of this effect.
In this section, we cover different problems that you might encounter while running pyro and pops simulations,
and the optimal solutions to achieve fast results.
Rendering
We will be rendering everything in Redshift, in this section we will talk about using redshift proxies to speed up render times.
I will also show you my prefered method to setting things up so that we have an easier time when we do our compositing.
Compositing
In the nuke section, we will bring everything together. We are going to assemble all the render layers from Houdini, and also
use these layers to create new elements such as fog and background atmospheres, and also we will be creating a simple particle system
to add on top of everything.
DOWNLOADS
Everything needed to complete this course is included in the downloads (except a couple of megascans textures).
The downloads also includes the completed project file (ver 19.0.657)