In this video I want to cover some common cases where you might encounter particle stepping.
People often jump to increasing the substeps of the simulation and that's really just putting a band-aid on the problem, instead of addressing the root of the problem.
In the first examples I go over some ways that you can fix stepping by randomizing the interpolation between steps using the ID value of the points.
If all else fails there is the brute force approach that is or own custom interpolation that's happening outside of the simulation.
This includes the project file as seen in the video (ver 19.0.589)